interactive, imagination, team work=fun
The eternatinment and interactivce element works on mulaple levels. 'player 3' is having a laugh at being incontrol of the voice activated robot and the spectators at the scene can influence her decisions by screaming commands as well. then theres us, also spectaros but with no say as the event has already happened.
From this i can translate the same principles to my trainers. the user has control over the lights flashing, people around the user however can say/do things which will stress or relax the user and this will affect the stress levels of the user and thus produce a visual change in the flashing lights. then there are the general public which will see the lights flashing but have no influence over the users stress levels so simply observe the visual change in lights on the trainers.
The eternatinment and interactivce element works on mulaple levels. 'player 3' is having a laugh at being incontrol of the voice activated robot and the spectators at the scene can influence her decisions by screaming commands as well. then theres us, also spectaros but with no say as the event has already happened.
From this i can translate the same principles to my trainers. the user has control over the lights flashing, people around the user however can say/do things which will stress or relax the user and this will affect the stress levels of the user and thus produce a visual change in the flashing lights. then there are the general public which will see the lights flashing but have no influence over the users stress levels so simply observe the visual change in lights on the trainers.
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